Just a tease; searching for a balance btw hectic and minimal…

Archive for October, 2005
Getting ready for trip to Miami; NYC is getting cold and threatening downpour outside my window. I am heading into the city for last-minute supplies etc etc.
Might possibly have a new model for RED LIGHT’s Cecilia; she’s the best fit for Cecilia out of the three people I’ve worked with already. Holler and tell me what you think, masses lurking behind the electrons:

Had a LOT of fun doing the lighting; the “lighting” in color vector work is really turning me on lately. Is it hot in here…?
Didn’t draw all weekend, by the way. That makes me ITCHY. Just busted this one out at work just now while it’s sloooooooooooow; I call it: “My Last Summer Has Passed”

This one took about an hour and a half; I am here late tonight… perhaps there will be more.
Doing so much lately, trying to wrap my frizzle-fried mammal brain around WordPress and trying to make it make me the dangoldman.net of all our dreams.
I recently bounced down to the Diesel Denim Gallery in Soho with Rami to catch the Paul Pope exhibit [68 Greene Street btw Spring & Broome (212) 966-5593]; it’s mostly a series of single page work rather than sequential stuff, as well as some work for foreign markets that was extra sexy. It was a hoot to see some of these pieces in the flesh and is EXTRA recommended to NY Crew. The show is up until 10/30 so don’t sleep on it.
Quiet weekend followed; fun times splashing around in rainy Red Hook on
Saturday with Lilli, nice drinks and catching up with Chana after 6
months of talking about it, working on that website thing until my head
throbbed, enjoying the finally-cooling weather at home with Mister
Pussy and getting all my ducks in a line for my trip to MIAMI on
Thursday.
Ahhh, Miami is most welcome now; NY has been a harsh bitch lately,
demanding time/focus/control/concessions and providing the tiniest of
fruits and tickles. This has been and continues to be a Struggle
Year and it feels like my dead skin’s wearing off. Everything is
hypersenstive; even the pleasure hurts. I miss the ocean and my
family and friends. Thanks to JetBlue, it’s all gonna be eight
flavors of OK in a handful of days.
I leave you with a piece I did earlier this year that I thought was
lost forever when the native AI file was mysteriously deleted from
triple-backup; I scanned a laser-print on photopaper with relatively
nice results. The official title of this one is “Orgone Pow Pow.”

More nice things to come; stay tuned.
——-love——-> d!
It’s been a wild and wooly few weeks; I bounced from SPX to cobbling together a grant application which was turned in yesterday. Now I am EXCLUSIVELY ALL ABOUT DANGOLDMAN.NET until I give this thing the sexy it needs… I’m also kinda alone on the design of it, so kindly bear with while my brain absorbs packets of HTML and spits back the dope.
If you picked up some of my dangoldman.net cards at SPX or seen my URL around the Engine or any of the LJ communities I post on, my sincerest apologies… I am teaching myself to re-create this thang in WordPress after a wheel-spinning comics collective Vietnamese dinner in Maryland last weekend (shit, I think it was 2 weeks) with about ten lovely brains full of ideas. In the meantime, here’s some new art to tide you over:


Again, thanks for stopping by and slap a bookmark on this bitch… It’ll be worth it real soon.
——-love——–> d!
World, meet LOCUSTS.

If you can’t read the lettering at this size… view the full-size version here.
Very few people have ever seen this. I did 3 installments, the third of which was never finished. These are tiny stories of super-wired teens in a NY future and their ad hoc social systems.
LOCUSTS was created in 2000; this strip is the first. I remember writing it on the back of the envelope while crying about splitting up with Milla, my ex-fiancĂ©e in London. I’d never felt so low in my life at that point; wandering around through my tears, I came to rest on a fire hydrant across the street from my pal Ethan’s place on Lafayette. Sitting and thinking about her (just like panel 1), the story started oozing out my fingertips and I had to scribble to catch up. The first strip was done a few days later. Highlights include opening Adobe Illustrator for the first time to learn-lettering-while-lettering.
What’s interesting (to me anyhow) as a artistic-historical doc is that this was my first attempt to bring comics to the computer. These panels were hand-pencilled, brush-inked as seperate panels, then scanned and “built” into this strip. The colors, I sheepishly admit, were done with the Paint Bucket tool in Photoshop. I spent the night at the office when I worked at DC Comics doing the building/coloring/lettering in the hopes that my “contact” at VICE magazine would be into my toony-techie-trippy idea.
*It was rejected by VICE a month or so later… many years before they invaded the suburbs of the midwest.

After coming up with a slice of pure fucking 21st century mystical-hero comics gold on the subway en route to my shameful temp job this afterlunch, something has become clear to me… I don’t have time for all the brain-dribbles these days. I am excreting, dripping in idea-fluids that are only ever more potent. I feel like an arrow-root frog of the Amazon.
What to do? It’s a matter of getting people together, where the energies/ideas can be corralled and turned into piles and piles of realized stories. How? Not a fucking clue. A friend of mine drunkenly asked me a few weeks ago if I was down to get a studio together at some point, and I think that may just be a stomp in the right direction.
I’ve been holed up in the No AC Studio lately, writing a story for a licensed-prop pitch and sending another special secret project out to an editor; gonna be less vague when the time is right, but it feels like things are aligning right now.
This one of Conner took alot longer than intended, partly because I started it on a Friday night and didn’t remember to copy the drawing to my iPod on the way out the door, and partly because somehow my work on the fence had to be drawn twice. My second approach to this one made the lighting work better.

Total drawing time: 10 hours
